Sunday, 17 June 2018

Realm Royale (PC) - Its kind of like Fortnite without the building!



Realm Royale (PC) - Its kind of like Fortnite without the building!

Realm Royale is a new free battle royale game from Hi-Rez Studios (The studio behind Paladins). Its very much like Fortnite without the building aspect of the game. Choose from 5 different classes and master their abilities. You can even mount up and ride into battle! Download Realm Royale FREE now https://bit.ly/2JdLx3b Donate: https://player.me/FuturePerfectGaming#tip (all donations go towards new kit and games) ----- Explore a fantasy world in Realm Royale, the new Battle Royale inspired by the hit game Paladins. Are you an Assassin, a Warrior or a Mage? Choose your class, then loot fantastic weapons and magical abilities to create your own Champion. Stay ahead of the deadly fog by mounting up and moving out. Will you be the last Champion standing? Choose from one of five classes before every match, each with its own game-changing abilities. Become a Warrior, chug a shielding potion, and leap into battle. Soar through the skies as a Mage, slinging fireballs. Take steady aim as a bow-wielding Hunter. Deploy turrets and shields as an Engineer. Or blink onto a rooftop and snipe your enemies as an Assassin. Go traditional with shotguns and snipers, or embrace the fantasy with ice staffs, swords, and crossbows. If you want to win, you’ll need to craft Legendary Weapons at Forges scattered across the Realm. But be careful: While you’re crafting, your enemies may attack. Journey through the lush jungle of Jaguar’s Claws and the scorched sands of Goblin Gulch. Visit frigid Everfrost and iridescent Fungal Forest. The best part: you don’t have to walk around this massive Realm. Just summon your mount to outrun the fog and ride into your next glorious battle! Call your friends: It’s time to squad up. Realm Royale is the first Battle Royale designed to be played in four-person Squads. Help your team by dropping a Healing Totem, or plant a Sensor Drone to reveal incoming enemies. Each class has strengths and weaknesses, but by working together the crown royale could be yours.

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Thursday, 14 June 2018

Resident Evil Code Veronica - Dream On Episode 6



Resident Evil Code Veronica - Dream On Episode 6

Hello and welcome to episode 6 of Dream On - A series in which we talk about all things Sega Dreamcast. Today we will be taking a close look at Resident Evil: Code Veronica and pay attention to its story, development, gameplay and reception. If you love the Dreamcast and survival horror games than this one is not to be missed! As always if you have enjoyed the video please do leave a like, subscribe and click the bell to be notified when me next videos are going live. Follow me on Twitter: @FPG_Streams ----- Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and released for the Dreamcast in 2000. It is the fourth major installment in the Resident Evil series and the first to debut outside a Sony PlayStation platform. The story takes place three months after the events of Resident Evil 2 and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis. It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay seen in previous series installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica utilizes real-time 3D environments and dynamic camera movement. The roots of Code: Veronica's development can be traced back to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn. After producer Shinji Mikami and his team learned they would be unable to port the game, they began development on an original game which eventually became Code: Veronica. The game was originally intended to be the true sequel to Resident Evil 2, and is still referred to as such by its creators. The title of "Resident Evil 3" was given to what was originally a spin-off game being developed in tandem for the PlayStation. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a setting in the Southern Ocean and a European gothic horror design. This is achieved through the use of gothic architecture and art in addition to the writing style and story presentation. Capcom announced Code: Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform. Sales were weak compared to series predecessors, but strong compared to other games on the system. The title received critical acclaim, and has been considered both among the best Resident Evil games and Dreamcast games of all-time. Because the Dreamcast had a much smaller user base than the PlayStation 2, Capcom released an updated version for the latter titled Code: Veronica X.[b] The revised version included new cutscenes which revealed more details about the story, and it was later ported to the GameCube in addition to other platforms in later years. Code: Veronica was adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2 – Code: Veronica (2002) and also later adapted for Resident Evil: The Darkside Chronicles (2009).

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Monday, 11 June 2018

Skies Of Arcadia | Dream On - Episode 5



Skies Of Arcadia | Dream On - Episode 5

Today we will be taking a look at the classic RPG game Skies Of Arcadia (AKA Eternal Arcadia) developed by Overworks for the Sega Dreamcast and later ported to the Nintendo Gamecube as Skies Of Arcadia Legends, We will be talking about the plot, gameplay, story, general reception and a bit about its history as well as the cancelled skies of arcadia 2 sequel. As always if you have enjoyed this video please leave a like and subscribe and dont forget to click that little bell. Follow me on Twitter: https://twitter.com/FPG_Streams ----- Skies of Arcadia[a] is a role-playing video game developed by Overworks for the Dreamcast and published by Sega in 2000. Players control Vyse, a young air pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world. Skies of Arcadia uses traditional Japanese role-playing game mechanics such as turn-based battles and experience point-based character progression, but puts greater focus on exploration, with the player flying an airship in 3D space. The development team included staff who had contributed to Panzer Dragoon Saga, Phantasy Star, Sonic the Hedgehog and Sakura Wars games. Skies of Arcadia was one of the best-reviewed Dreamcast games, but underperformed commercially. After Sega's exit from the hardware industry, it was ported to the Nintendo GameCube as Skies of Arcadia Legends in 2002.

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Sunday, 10 June 2018

Titanfall 2 Frontier Defence | PS4 | Sunday Livestream



Titanfall 2 Frontier Defence | PS4 | Sunday Livestream

Join me for some fun with Titanfall 2 on the PS4, this is am amazing acrobatic FPS game where you also are in command of giant mechs! Its a really fun game to play, feel free to join in my PSN is MooMilkUK. Tonight we will be taking a look at the new Frontier defence game mode! Titanfall 2 is a first-person shooter video game sequel to 2014's Titanfall developed by Respawn Entertainment and published by Electronic Arts. It was released worldwide on October 28, 2016, for Microsoft Windows, PlayStation 4 and Xbox One. In Titanfall 2, players control Titans, mecha-style exoskeletons and their pilots, who are agile and equipped with an arsenal of skills ranging from wall-running to cloaking. The game includes six new types of Titans, each having unique skills. Set in a sci-fi universe, the single-player campaign follows the story of Jack Cooper, a rifleman from Frontier Militia, who bonds with his Titan BT-7274 after an accident. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from launching a superweapon. The game's development began in mid-2014, and the title had a two-year development cycle. The decision to add a single-player campaign to the game came about because the team wanted to expand the game's player base. They came up with different ideas, known internally as "action blocks", and integrated them to form a single coherent campaign. Gargantia on the Verdurous Planet and buddy cop films, as well as video games Half-Life inspired the game's campaign and narrative. The team also overhauled the progression system and made subtle changes to the multiplayer to make the game fairer to players. A heavily modified version of Source powers the game. Stephen Barton returned to compose the game's music. At launch, the game received critical acclaim. The single-player campaign was praised for its design and execution, and the multiplayer modes for building on the foundation of the original game. Despite the positive reception, Titanfall 2 underperformed commercially, with most attributing its underwhelming performance to it going on sale in a crowded release window. It was nominated for multiple year-end accolades including Game of the Year and Best Shooter awards, by several gaming publications. Respawn continued to support the game after its release, providing several updates and free downloadable content. Twitter: http://twitter.com//FPG_Streams Facebook: http://www.facebook.com/FuturePerfectgaming Donate with Paypal (message appears on screen) all donations go towards equipment and more games! https://player.me/FuturePerfectGaming#tip PC Specs: MOBO: ASUS PRIME B350-PLUS CPU: AMD Ryzen 5 1600 GFX Card: Sapphire RX 480 8GB RAM: 8GB Kingston Hyper X Fury DDR4 HDD: 2 x 240GB SSD 1 x 2TB WD Black CASE: Phanteks Eclipse P300 Glass Midi Tower Case Recording kit: Webcam: Logitech c920 Mic: Rode NT USB Streaming software: XSplit Overlay/Alerts: Supplied by Player.me

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Monday, 4 June 2018

The Simpsons Arcade Full Playthrough - Lets Play The Classics



The Simpsons Arcade Full Playthrough - Lets Play The Classics

Lets play a classic game The Simpsons Arcade released by Konami - this game is a great side scrolling beat em up. you can play as Marge, Homer, Lisa or Bart on a quest to save Maggie! Twitter: http://twitter.com//FPG_Streams Facebook: http://www.facebook.com/FuturePerfectgaming PC Specs: MOBO: ASUS PRIME B350-PLUS CPU: AMD Ryzen 5 1600 GFX Card: Sapphire RX 480 8GB RAM: 8GB Kingston Hyper X Fury DDR4 HDD: 2 x 240GB SSD 1 x 2TB WD Black CASE: Phanteks Eclipse P300 Glass Midi Tower Case Recording kit: Webcam: Logitech c920 Mic: Rode NT Boom arm: Rode Streaming software: XSplit Overlay/Alerts: Supplied by Player.me The Simpsons is an arcade beat 'em up developed by Konami released in 1991, and the second video game based on The Simpsons franchise, following Bart vs. the Space Mutants. The game allows up to four players to control members of the Simpson family, as they fight various enemies in order to rescue the kidnapped Maggie. The game was ported to the Commodore 64 and MS-DOS soon after its launch in the arcades. The game was released as The Simpsons Arcade Game on Xbox Live Arcade and PlayStation Network in February 2012, however it has since been removed from both services. As the Simpson Family -- Homer, Marge, Bart, Lisa, and Maggie—take a stroll through town, they encounter a jewelry store being robbed by Waylon Smithers, who bumps into Homer, leading a precious diamond he stole to land in Maggie's mouth. With Maggie using the diamond as a makeshift pacifier, Smithers takes Maggie with him, sending various goons to keep the Simpsons from following him. Fighting their way through various areas, such as Krustyland, Moe's Tavern and even a dream world, the Simpsons eventually arrive at the Springfield Nuclear Power Plant, where they face against not only Smithers, but also Mr. Burns, who attacks them in a plutonium-powered mech. After managing to defeat Burns, the Simpsons rescue Maggie and head back home, while Homer breaks the fourth wall by throwing the diamond right to the player.

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Sunday, 3 June 2018

Super Turrican (Super Nintendo) - Lets Play The Classics



Super Turrican (Super Nintendo) - Lets Play The Classics

Lets play a classic game Super Turrican for the Super Nintendo - This is a great metroid style game with awesome music where you play as a cyborg with some serious firepower! Twitter: http://twitter.com//FPG_Streams Facebook: http://www.facebook.com/FuturePerfect... PC Specs: MOBO: ASUS PRIME B350-PLUS CPU: AMD Ryzen 5 1600 GFX Card: Sapphire RX 480 8GB RAM: 8GB Kingston Hyper X Fury DDR4 HDD: 2 x 240GB SSD 1 x 2TB WD Black CASE: Phanteks Eclipse P300 Glass Midi Tower Case Recording kit: Webcam: Logitech c920 Mic: Rode NT Boom arm: Rode Streaming software: XSplit Overlay/Alerts: Supplied by Player.me Super Turrican is video game in the Turrican series for the SNES released in 1993.[1] Super Turrican was also released on the Virtual Console in Europe and Australia on February 29, 2008, and in North America on March 3, 2008. Super Turrican was developed by Factor 5 and published by Seika. It plays similarly to Mega Turrican (also developed by Factor 5) and shares a similar visual style. The game has a different set of levels, however, and features a freeze beam in place of the original lightning whip. The game only features 4 worlds and ends with the H. R. Giger inspired alien boss, despite a representation of 'the machine', similar to that featured in Mega Turrican, appearing in the prologue.

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Dan Plays Hades - Escaping Hell By Raising Hell! [🔴LIVE]

Dan Plays Hades - Escaping Hell By Raising Hell! [🔴LIVE] Subscribe to me on Youtube: https://tinyurl.com/FPGSubscribe Follow me on Twi...