Thursday, 29 March 2018

The History of Shenmue | Dream On - Episode 4



The History of Shenmue | Dream On - Episode 4

In this episode of Dream On we tackle the mighty Shenmue through the eyes of its creator Yu Suzuki. We look at the development life of the game from its beginnings up until its launch and beyond. If you enjoyed this video don't forget to leave a like and subscribe. ----- Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. Shenmue and Shenmue II were developed by Sega AM2 and published by Sega for Dreamcast in 1999 and 2001 respectively; Shenmue II was ported to Xbox in 2002. Shenmue III, developed by Suzuki's company Ys Net, is due for release in 2018 for PlayStation 4 and Windows. The Shenmue games consist of open-world 3D environments interspersed with brawler battles and quick time events. They include elements of role-playing, life simulation and social simulation games, such as a day-and-night system, variable weather effects, non-player characters with daily schedules, and interactive elements such as vending machines, arcades, and minigames. The story follows the teenage martial artist Ryo Hazuki as he travels through 1980s Japan and China in pursuit of his father's killer. The original Shenmue was the most expensive video game ever developed at the time, with an estimated production and marketing cost of US$47 to $70 million, though some of the development also covered Shenmue II. Despite attracting positive reviews and a cult following, the games were commercial failures and further installments entered development hell. In 2004, Sega announced a spin-off MMORPG, Shenmue Online, but it was never released. In 2010, a social game, Shenmue City, was launched in Japan; it was shut down in December 2011. In 2015, Ys Net began developing Shenmue III after a successful crowdfunding campaign.

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