Sunday, 29 April 2018

Streets Of Rage - Lets Play The Classics 002



Streets Of Rage - Lets Play The Classics 002

Join me on a journey, A journey through classic games I played during my youth next up we have one of my favourite retro games of all time STREETS OF RAGE, This was one of the first games I got with my Sega Megadrive and I spent many hours playing this game. Little fact: My first time completing this game I was playing it in 2 player with my mum! (I think she liked it more than I did!) what I like especially about this game is the music, it really is some of the best music on the Megadrive in my opinion! As always don't forget to leave a like and subscribe, It really means allot to me! If you would like to support the stream please feel free to leave a tip: https://player.me/FuturePerfectGaming#tip You can follow me on Twitter @FPG_Streams Enjoy! ---------------- Streets of Rage, known as Bare Knuckle (ベア・ナックル) in Japan, is a trilogy of beat 'em up games developed and published by Sega in the 1990s. The series centers on the efforts of several heroes to rid a city from the rule of a crime syndicate. The games were well-received and have been re-released many times both on compilations and as standalone titles. The electronic dance music-influenced soundtracks of the games, scored by Yuzo Koshiro and Motohiro Kawashima, have received much acclaim. The three games in the series were released between 1991 and 1994. The first entry, Streets of Rage, introduces the main characters: three young former police officers (Axel, Blaze, and Adam), and Mr. X, an evil mastermind. It is the only game in the series to feature a special attack that defeats all non-boss enemies on-screen. Streets of Rage was supported by Sega's Genesis, Master System and Game Gear consoles. The next entry in the series, Streets of Rage II, had new music (influenced by early '90s club music) from series composer Yuzo Koshiro and newcomer composer Motohiro Kawashima, more defined graphics and a bigger selection of moves. It also introduced two new characters, Eddie "Skate" Hunter, and Max Thunder (or Sammy "Skate" Hunter and Max Hatchett in some regions). Like the original title, Streets of Rage II was playable on Sega's Genesis, Master System and Game Gear. The final entry to the Streets of Rage series, Streets of Rage 3 was less well-received than its predecessors. Despite some enhancements, it has been seen as very similar to Streets of Rage II. This entry to the series added a more complex storyline, told using cutscenes. The Western version's plot was largely censored and its difficulty significantly increased. The music, again composed by Koshiro and Kawashima, was also criticized for being radically different to the music from the first two games. Unlike the two foregoing titles, Streets of Rage 3 was available only on the Genesis console. All three titles have been re-released on numerous platforms and compilations, including Sonic Gems Collection[1] and Sonic's Ultimate Genesis Collection, and on the Wii's Virtual Console, Xbox Live Arcade.

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Saturday, 28 April 2018

Streets Of Rage Sega Genesis TV Commercial/Advert 1991



Streets Of Rage Sega Genesis TV Commercial/Advert 1991

The first TV commercial/advert for Streets of Rage (AKA Bare Knuckle: Furious Iron Fist\ ベアナックル 怒りの鉄拳) 1991 Join me for my Streets Of Rage LIVESTREAM tomorrow night 29/04 from 8pm GMT! https://www.youtube.com/watch?v=Ooeq6EkHwvc

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Thursday, 26 April 2018

Lets Play The Classics: Sonic The Hedgehog (Sega Megadrive)



Lets Play The Classics: Sonic The Hedgehog (Sega Megadrive)

Join me on a journey, A journey through classic games I played during my youth starting with one of my all time favourite games Sonic The Hedgehog! This was the first game I got with my shiny new Megadrive all the way back in 1992! It holds some dear memories for me! No remakes or HD versions here, we are playing the originals as they were meant to be. If you would like to support the stream please feel free to leave a tip: https://player.me/FuturePerfectGaming#tip You can follow me on Twitter @FPG_Streams Enjoy! ---------------- Sonic the Hedgehog[b] is a platform game developed by Sonic Team[c] and published by Sega for the Sega Genesis console. The game was first released in North America in June 1991, and in PAL regions and Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Doctor Robotnik, a scientist who has imprisoned animals in robots and stolen the magical Chaos Emeralds. Sonic the Hedgehog's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button. The game's development began in 1990 when Sega ordered its in-house development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and named themselves "Sonic Team" to match their character. Sonic the Hedgehog, designed for fast gameplay, was influenced by the games of Super Mario series creator, Shigeru Miyamoto. Sonic the Hedgehog uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created by the game's programmer, Yuji Naka. The game was well received by critics, being considered one of the greatest of all time, with praise given to its visuals, audio, and gameplay. It was also commercially successful, establishing the Genesis as a key player in the 16-bit era and allowing it to compete with Nintendo and their Super Nintendo Entertainment System console. The game has been ported a number of times, and inspired several clones, a successful franchise, and adaptations into other media.

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Channel Update: New series and the future!



Channel Update: New series and the future!

Hey guys, here's a quick update where we discuss the state of the channel, new series and where I want to go moving forward!

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Sunday, 22 April 2018

Checking out TERA - PS4 - Free MMORPG



Checking out TERA - PS4 - Free MMORPG

Join me in checking out the MMORPG called TERA that has recently made its way onto the PS4. Support the stream with a donation: https://streamlabs.com/futureperfectg... Follow me on Twitter - https://twitter.com/FPG_Streams Follow me on Facebook - https://www.facebook.com/FuturePerfec... ----- TERA Tera online box artwork.png Original North American cover art Developer(s) Bluehole Studio Publisher(s) KOR: NHN Corporation NA: En Masse Entertainment EU: Gameforge Designer(s) Yong-Hyun Park Byung-Gyu Chang Huang Cher Ung Composer(s) Inon Zur Rod Abernethy Cris Velasco Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 4 Xbox One Release Microsoft Windows KOR: 25 January 2011 NA: 1 May 2012 EU: 3 May 2012 PlayStation 4, Xbox One WW: 3 April 2018[1] Genre(s) Massively multiplayer online role-playing game Mode(s) Multiplayer TERA (short for The Exiled Realm of Arborea) is a massively multiplayer online role-playing game (MMORPG) developed by Bluehole Studio. The game was released in South Korea on 25 January 2011, in North America on 1 May 2012, and in Europe on 3 May 2012, with closed and open beta testings taking place before the launch dates. NHN Corporation, NHN Japan Corporation, En Masse Entertainment and Gameforge publishes the game in these regions, respectively. In February 2013 the game was renamed to TERA: Rising concurrently with the game's launch to the free-to-play model. In September 2014, the game was renamed to TERA: Fate of Arun in the same patch that added a new level cap and expanded TERA's horizons with the new continent in Northern Arun: Val Oriyn "cut off from the rest of the world for centuries, Northern Arun is a land of savage jungles, colossal ruins, and the undiscovered homeland of the Barakas." The patch became effective on December 2014 in America and Europe. -----

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Monday, 9 April 2018

Shadow Of The Colossus PS4 | Livestream | Part Five (THE LAST COLOSSUS)



Shadow Of The Colossus PS4 | Livestream | Part Five (THE LAST COLOSSUS)

We are at the end of the game, the final colossus! Join me on this action packed last stream of Shadow Of The Colossus! Support the stream with a donation: https://streamlabs.com/futureperfectg... Follow me on Twitter - https://twitter.com/FPG_Streams Follow me on Facebook - https://www.facebook.com/FuturePerfec... ----- Shadow of the Colossus is an action-adventure game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 4. It is a remake of the original game for the PlayStation 2 using ultra-high definition art assets. The remake was led by Bluepoint, who developed the earlier PlayStation 3 remaster, with assistance from SIE Japan Studio. The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title aside from the introduction of a new control scheme. The game received critical acclaim from critics, who praised it for preserving the feel of the original while vastly improving graphics, performance, and updating the control scheme. However, minor criticism was given to the gameplay and camera, which some felt should have been improved. The gameplay is nearly identical to the original version of the game, aside from reworked controls.[1][2][3] Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process.[4][5] Most colossi are located in remote areas, such as atop cliffs or within ancient structures.[4][6] Players are able to choose from several options when playing the game. On a standard Playstation 4, the game runs at 30 frames per second at a 1080p resolution. On a PlayStation 4 Pro, the game can run either at a 1440p resolution (upscaled to 4K) at 30 frames per second, or at 60 frames per second at 1080p.[7] ----- #shadowofthecolossus #livestream #livestreaming #livestreamer #livestreams #LivestreamStars #livestreamers #livestreamapp #livestreamlife #livestreamvideo #livestreamradio #livestreamlounge #livestreamkatya #livestreamyoutube #livestreamfacebook #livestreamingbola #livestreamingsports #livestreamingtips #livestreamingindonesia #livestreaminghost #livestreamvideoqueen #LivestreamDeals #livestreamtrading #livestreamed #livestreamingvideo #livestreampros #livestreammarketing #livestreamgamer

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Sunday, 8 April 2018

Shadow Of The Colossus PS4 | Livestream | Part Four



Shadow Of The Colossus PS4 | Livestream | Part Four

We are almost at the home stretch of this fantastic game, it has been a great experience so far and I cannot wait to see what we face moving forward in Shadow Of The Colossus. Support the stream with a donation: https://streamlabs.com/futureperfectg... Follow me on Twitter - https://twitter.com/FPG_Streams Follow me on Facebook - https://www.facebook.com/FuturePerfec... ----- Shadow of the Colossus is an action-adventure game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 4. It is a remake of the original game for the PlayStation 2 using ultra-high definition art assets. The remake was led by Bluepoint, who developed the earlier PlayStation 3 remaster, with assistance from SIE Japan Studio. The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title aside from the introduction of a new control scheme. The game received critical acclaim from critics, who praised it for preserving the feel of the original while vastly improving graphics, performance, and updating the control scheme. However, minor criticism was given to the gameplay and camera, which some felt should have been improved. The gameplay is nearly identical to the original version of the game, aside from reworked controls.[1][2][3] Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process.[4][5] Most colossi are located in remote areas, such as atop cliffs or within ancient structures.[4][6] Players are able to choose from several options when playing the game. On a standard Playstation 4, the game runs at 30 frames per second at a 1080p resolution. On a PlayStation 4 Pro, the game can run either at a 1440p resolution (upscaled to 4K) at 30 frames per second, or at 60 frames per second at 1080p.[7] ----- #shadowofthecolossus #livestream #livestreaming #livestreamer #livestreams #LivestreamStars #livestreamers #livestreamapp #livestreamlife #livestreamvideo #livestreamradio #livestreamlounge #livestreamkatya #livestreamyoutube #livestreamfacebook #livestreamingbola #livestreamingsports #livestreamingtips #livestreamingindonesia #livestreaminghost #livestreamvideoqueen #LivestreamDeals #livestreamtrading #livestreamed #livestreamingvideo #livestreampros #livestreammarketing #livestreamgamer

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Friday, 6 April 2018

Shadow of the Colossus PS2/PS3/PS4 Comparison



Shadow of the Colossus PS2/PS3/PS4 Comparison

I wanted to upload this video just to show how much Shadow Of The Colossus has grown since its humble PS2 beginnings. This video will supplement my current live stream series. ---- Shadow of the Colossus, released in Japan as Wander and the Colossus,[a] is an action-adventure game developed by SCE Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL regions in February 2006.[1] It was directed by Fumito Ueda and developed at SCEI's International Production Studio 1, also known as Team Ico; the same development team responsible for the cult hit Ico,[2][3] to which the game is considered a spiritual successor. The game's storyline focuses on a young man named Wander who enters a forbidden land. Wander must travel across a vast expanse on horseback and defeat sixteen massive beings, known simply as colossi,[4] in order to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with whom to interact, and no enemies to defeat other than the colossi.[5][6] Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.[7][8] Cited as an influential title in the video game industry and one of the greatest games of all time, Shadow of the Colossus is often regarded as an important example of video game as art due to its minimalist landscape designs, immersive gameplay and emotional journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign. The soundtrack was also widely praised. The game won several awards for its audio, design, and overall quality. Shadow of the Colossus is also referenced numerous times in debates regarding the art quality and emotional perspectives of video games.[9] A remastered version for the PlayStation 3 was developed by Bluepoint Games and released alongside Ico as The Ico & Shadow of the Colossus Collection in September 2011. It features high-definition (HD) graphics, content previously missing from the North American version, PlayStation Network Trophies, and 3D support.[10] The HD version was released separately in Japan. A high-definition remake for the PlayStation 4 was released in February 2018.

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Thursday, 5 April 2018

Shadow Of The Colossus PS4 | Livestream | Part Three



Shadow Of The Colossus PS4 | Livestream | Part Three

We have taken out the first 8 colossus giants - the halfway point! - onto the next 8 now! Lets do this! Support the stream with a donation: https://streamlabs.com/futureperfectgaming Follow me on Twitter - https://twitter.com/FPG_Streams Follow me on Facebook - https://www.facebook.com/FuturePerfectGaming/ ----- Shadow of the Colossus is an action-adventure game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 4. It is a remake of the original game for the PlayStation 2 using ultra-high definition art assets. The remake was led by Bluepoint, who developed the earlier PlayStation 3 remaster, with assistance from SIE Japan Studio. The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title aside from the introduction of a new control scheme. The game received critical acclaim from critics, who praised it for preserving the feel of the original while vastly improving graphics, performance, and updating the control scheme. However, minor criticism was given to the gameplay and camera, which some felt should have been improved. The gameplay is nearly identical to the original version of the game, aside from reworked controls.[1][2][3] Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process.[4][5] Most colossi are located in remote areas, such as atop cliffs or within ancient structures.[4][6] Players are able to choose from several options when playing the game. On a standard Playstation 4, the game runs at 30 frames per second at a 1080p resolution. On a PlayStation 4 Pro, the game can run either at a 1440p resolution (upscaled to 4K) at 30 frames per second, or at 60 frames per second at 1080p.[7] -----

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Tuesday, 3 April 2018

Shadow Of The Colossus PS4 | Livestream | Part Two



Shadow Of The Colossus PS4 | Livestream | Part Two

We have taken out the first 5 colossus giants - onto the next now!!! Support the stream with a donation: https://streamlabs.com/futureperfectgaming Follow me on Twitter - https://twitter.com/FPG_Streams Follow me on Facebook - https://www.facebook.com/FuturePerfectGaming/ ----- Shadow of the Colossus is an action-adventure game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 4. It is a remake of the original game for the PlayStation 2 using ultra-high definition art assets. The remake was led by Bluepoint, who developed the earlier PlayStation 3 remaster, with assistance from SIE Japan Studio. The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title aside from the introduction of a new control scheme. The game received critical acclaim from critics, who praised it for preserving the feel of the original while vastly improving graphics, performance, and updating the control scheme. However, minor criticism was given to the gameplay and camera, which some felt should have been improved. The gameplay is nearly identical to the original version of the game, aside from reworked controls.[1][2][3] Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process.[4][5] Most colossi are located in remote areas, such as atop cliffs or within ancient structures.[4][6] Players are able to choose from several options when playing the game. On a standard Playstation 4, the game runs at 30 frames per second at a 1080p resolution. On a PlayStation 4 Pro, the game can run either at a 1440p resolution (upscaled to 4K) at 30 frames per second, or at 60 frames per second at 1080p.[7] -----

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Monday, 2 April 2018

Shadow Of The Colossus PS4 | Livestream | Part One



Shadow Of The Colossus PS4 | Livestream | Part One

We are back with our livestream series for the gamers out there - next up we take on the mighty Shadow Of The Colossus 2018 remake, This game missed me on the PS2 originally but I have picked up the PS4 remake so we can take down the colossus giants together! Support the stream with a donation: https://streamlabs.com/futureperfectgaming Follow me on Twitter - https://twitter.com/FPG_Streams Follow me on Facebook - https://www.facebook.com/FuturePerfectGaming/ ----- Shadow of the Colossus is an action-adventure game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 4. It is a remake of the original game for the PlayStation 2 using ultra-high definition art assets. The remake was led by Bluepoint, who developed the earlier PlayStation 3 remaster, with assistance from SIE Japan Studio. The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title aside from the introduction of a new control scheme. The game received critical acclaim from critics, who praised it for preserving the feel of the original while vastly improving graphics, performance, and updating the control scheme. However, minor criticism was given to the gameplay and camera, which some felt should have been improved. The gameplay is nearly identical to the original version of the game, aside from reworked controls.[1][2][3] Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process.[4][5] Most colossi are located in remote areas, such as atop cliffs or within ancient structures.[4][6] Players are able to choose from several options when playing the game. On a standard Playstation 4, the game runs at 30 frames per second at a 1080p resolution. On a PlayStation 4 Pro, the game can run either at a 1440p resolution (upscaled to 4K) at 30 frames per second, or at 60 frames per second at 1080p.[7] -----

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Dan Plays Hades - Escaping Hell By Raising Hell! [🔴LIVE]

Dan Plays Hades - Escaping Hell By Raising Hell! [🔴LIVE] Subscribe to me on Youtube: https://tinyurl.com/FPGSubscribe Follow me on Twi...