Thursday, 26 April 2018

Lets Play The Classics: Sonic The Hedgehog (Sega Megadrive)



Lets Play The Classics: Sonic The Hedgehog (Sega Megadrive)

Join me on a journey, A journey through classic games I played during my youth starting with one of my all time favourite games Sonic The Hedgehog! This was the first game I got with my shiny new Megadrive all the way back in 1992! It holds some dear memories for me! No remakes or HD versions here, we are playing the originals as they were meant to be. If you would like to support the stream please feel free to leave a tip: https://player.me/FuturePerfectGaming#tip You can follow me on Twitter @FPG_Streams Enjoy! ---------------- Sonic the Hedgehog[b] is a platform game developed by Sonic Team[c] and published by Sega for the Sega Genesis console. The game was first released in North America in June 1991, and in PAL regions and Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Doctor Robotnik, a scientist who has imprisoned animals in robots and stolen the magical Chaos Emeralds. Sonic the Hedgehog's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button. The game's development began in 1990 when Sega ordered its in-house development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and named themselves "Sonic Team" to match their character. Sonic the Hedgehog, designed for fast gameplay, was influenced by the games of Super Mario series creator, Shigeru Miyamoto. Sonic the Hedgehog uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created by the game's programmer, Yuji Naka. The game was well received by critics, being considered one of the greatest of all time, with praise given to its visuals, audio, and gameplay. It was also commercially successful, establishing the Genesis as a key player in the 16-bit era and allowing it to compete with Nintendo and their Super Nintendo Entertainment System console. The game has been ported a number of times, and inspired several clones, a successful franchise, and adaptations into other media.

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