I'm Dan, A self-confessed geek, nerd and boffin (snort) I love to play games, tinker with technology and entertain! You will usually find me live-streaming from 8 pm each night (UK Time) and I will be releasing weekly reviews or tech videos so keep an eye out for them!
Wednesday, 5 December 2018
Pokemon Let's Go Eevee - Livestream - Gotta Catch Them All! (ROAD TO 1K)
Pokemon Let's Go Eevee - Livestream - Gotta Catch Them All! (ROAD TO 1K)
Join me for some fun with a new game, Pokemon Lets Go Eevee! I have not played a Pokemon game since Stadium so this will be allot of fun as my main experiences was with the blue, red yellow games of yesteryear. Really excited for this one! Friend code: SW-0616-0415-5515 Don't forget to leave a like, subscribe and SMASH that notification bell! Leave a donation if you like, It all goes towards new games! https://streamlabs.com/futureperfectgaming --- Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! are set in the Kanto region and include the original 151 Pokémon creatures in addition to their respective Mega Evolved forms from Pokémon X and Y & Omega Ruby and Alpha Sapphire, and their Alolan Forms from Sun and Moon. Let's Go, Pikachu! and Let's Go, Eevee! feature common elements of the main series, such as battling non-player character Pokémon Trainers and Gym Leaders with caught Pokémon creatures. However, instead of battling them like the traditional battle system of other major Pokémon role-playing games (RPGs), the catching of Pokémon creatures uses a different mechanic that is based on the mobile spin-off game Pokémon Go where players throw Poké Balls at a wild Pokémon by using the motion controls of the Joy-Con controller.[3][4] The action can also be performed with a button press when the Joy-Con controllers are docked to the console in hand-held mode, but this still requires using the motion controls to aim.[5] If a player uses the motion controls, the catching of Pokémon is based on the player's timing rather than accuracy. Although it is possible to miss a throw, the ball is almost guaranteed to hit the Pokémon.[6] The games' control scheme is designed to only require one Joy-Con per player, and the games support cooperative multiplayer. If another player shakes a second Joy-Con, they join the current player and are able to partake in battles with Pokémon Trainers and wild Pokémon encounters, allowing them to aid the catching of wild Pokémon. When playing multiplayer, Trainer battles become battles of two Pokémon against one, and in wild encounters, there is the possibility for each player to throw a Poké Ball at the same time, doubling the chances of capturing the Pokémon. The player character starts with either a Pikachu or an Eevee—depending on the version—which sits on the player character's shoulder in the overworld. This mechanic is similar to the "walking Pokémon" mechanic first introduced in Pokémon Yellow, in which Pikachu followed the player character throughout the entire game.[3] The player character's partner Pokémon wiggles its tail when the player is near a hidden item, and it can be dressed up for further customization. Similarly to Pokémon HeartGold and SoulSilver, the player may also choose a secondary Pokémon to follow them,[7] and some larger Pokémon can also be ridden, a mechanic first seen in Pokémon X and Y and later refined in Sun and Moon. The eight Gym Leaders and the members of Elite Four from the original game also appear, as well as the antagonist faction Team Rocket, including Jessie, James and Meowth from the anime series. A notable feature in Let's Go, Pikachu! and Let's Go, Eevee! is that wild Pokémon show up in the overworld, rather than as random encounters in grass or caves like in previous main-series Pokémon RPGs. To start a battle, the player has to simply interact with a Pokémon in the environment. The battle screen is reminiscent of Pokémon Go, with the use of berries to pacify a Pokémon and the toss of a Poké Ball to capture it.[8]
Watch more Videos on youtube here>> https://www.youtube.com/channel/UCxkxa-T7GE6XoBAjcI6RY_Q/
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